CVE-2026-25546 PUBLISHED

Godot MCP is vulnerable to Command Injection via unsanitized projectPath

Assigner: GitHub_M
Reserved: 02.02.2026 Published: 04.02.2026 Updated: 04.02.2026

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Metrics

CVSS Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
CVSS Score: 7.8

Product Status

Vendor Coding-Solo
Product godot-mcp
Versions
  • Version < 0.1.1 is affected

References

Problem Types

  • CWE-78: Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection') CWE